jburkardt

MESH_TO_ICE\ Transfer ICE dataset from MESH format to NETCDF format {#mesh_to_ice-transfer-ice-dataset-from-mesh-format-to-netcdf-format align=”center”} ======================================================


MESH_TO_ICE is a C++ program which reads a MESH file containing an ICE dataset and rewrites the information as a NETCDF file.

Usage: {#usage align=”center”}

mesh_to_ice prefix

where

reads prefix.mesh and creates prefix.nc.

Licensing: {#licensing align=”center”}

The computer code and data files described and made available on this web page are distributed under the GNU LGPL license.

Languages: {#languages align=”center”}

MESH_TO_ICE is available in a C version and a C++ version and a FORTRAN77 version and a FORTRAN90 version and a MATLAB version.

ICE_IO, a C++ library which reads or writes ICE datasets, using the NETCDF format.

ICE_TO_MESH, a C++ program which reads a NETCDF file containing an ICE dataset and rewrites the information as a MESH file.

MESH, a data directory which contains examples of MESH files, which can be used to define the geometry of a finite element mesh in 2D or 3D, using triangles, quadrilaterals, tetrahedrons or hexahedrons.

MESH_IO, a C++ library which can read or write MESH files, which can be used to define the geometry of a finite element mesh in 2D or 3D, using triangles, quadrilaterals, tetrahedrons or hexahedrons.

Reference: {#reference align=”center”}

  1. Pascal Frey,\ MEDIT: An interactive mesh visualization software,\ Technical Report RT-0253,\ Institut National de Recherche en Informatique et en Automatique,\ 03 December 2001.
  2. Russ Rew, Glenn Davis, Steve Emmerson, Harvey Davies, Ed Hartne,\ The NetCDF User’s Guide,\ Unidata Program Center, March 2009.
  3. Russ Rew,\ The NetCDF C++ Interface Guide,\ Unidata Program Center, August 2008.

Source Code: {#source-code align=”center”}

Examples and Tests: {#examples-and-tests align=”center”}

HEXAHEXA_2x2x2 subdivides the unit cube into a 2x2x2 mesh of 8 subcubes or “hexahedra”, using 27 vertices, and 24 boundary quadrilaterals.

PART is a large 3D object including 28,694 vertices, 14,890 triangles, 150,779 tetrahedrons, 50 corners, 1905 edges and 1905 ridges.

List of Routines: {#list-of-routines align=”center”}

You can go up one level to the C++ source codes.


Last revised on 30 November 2010.